Apr 18, 2006, 06:53 PM // 18:53
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#1
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Ascalonian Squire
Join Date: Apr 2006
Guild: UMD
Profession: Mo/W
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my blood spike build: whatcha think?
ok i just posted this in another forum.. its a build i'd like to think i thought up... i just wanna see if you guys can give me some feed back on this.. so far it seems really solid and i'd like to see more of these in hoh spike groups..
Profession: n/mo
Name:ham sandwich part
Type: pvp
Category: extremely tough blood spiker
Attributes:
blood: 12+1+3
healing prayers: 12
soul reaping: whatevers left(should be 3)+1
Skills Set:
1) shadow strike: 50dmg +50 dmg if above 50% life
2) dark pact: 51 dmg, 10% life sac
3) vamp gaze: 63 dmg
4) demonic flesh: 208 health for 62 secs 10% life sac(+13 seconds)
5) mending: +3 regen sec
6) healing breeze: +8 regen sec for 10 seconds(+ 2 sec from 20% ench)
7) offering of blood: 21 energy for 20% life sac
8) res sig: duh
equipment:
tormentors armor : for the high def(70) and put a sup vig(50 health) in it.
blood req staff with: 20/20 recharge/fast cast, 20% enchantment time
summary: basically this build relys on enchants to stay alive longer(alot longer) while getting beat on by 1-2 opponents while you kill one of them.
strategy: unlike some blood spiker builds awaken the blood is not needed here though it would be nice it would mess the whole build up. anyways here goes: at the beginning of the match get demonic flesh, mending and healing breeze up then cast oob to max you energy pool. run out find a target any target cast shadow strike, pact, gaze, pact, healing breeze, oob, demonic( if its recharged)gaze, pact, pact, gaze... rinse/repeat.... now that takes about 9.5 sec to take an opponent down 493 health all the while you should be around 500-600 health with a limit up around 700 and this is with a warrior smashing on you... believe after playing around with this build for a while i got it perfected you will absolutely pwn anyone except migraine/denial mesmers(only if they're focused on you) and/or hammer warriors...
but if you focus on them they will run believe me nobody like to see their life bar cut waaaay down.
notes: remember you need to maintain demonic and healing breeze(when needed.. preferably always... since its a good cover ench with low recharge time) and use oob to keep the spiking up... remember get casters 1st since their health pool is generally low and can be killed quickly.. if you see someone rezing focus on them since they'll generally be distracted for 3-8 secs
i dont know if this build has been released yet but i like it and i figured it out myself without these forums
credit: me, myself and all my victims
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Apr 18, 2006, 06:58 PM // 18:58
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#2
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Forge Runner
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
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Not bad, my build doesn't really have any healing as I get it through degen and hurt the enemies at the same time. And I use mine in PvE.
Life Siphon (or Life Transfer depending on area and my energy needs)
Shadow Strike
Dark Pact
Vampiric Gaze
Offering of Blood
Desecrate Enchants
Spinal Shivers (for PvE bosses) or BR for team.
Res
I think if you go mes secondary you might have more options available for the spike with the shatters.
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Apr 18, 2006, 07:43 PM // 19:43
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#3
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Sandwitch:
This is probably not noticeable from here (i.e. not in game), but I think I fought you last night on my blood spiker...here's the some of the things I noticed:
You couldn't do enough damage (read as: your blood magic wasn't healing you fast enough) while attempting to maintain all of your enchantments (not sure if you had the chance to attack...called you as a target...) to keep you alive.
Because you used Order of Blood, the hp loss made it easier to spike you down (OoB is good, but it got nerfed to the point that the sac is almost too high).
What you may want to try doing is dropping something like Mending or Demonic Flesh and get Barbed Signet or a flat heal...
I dunno, we may have just gotten lucky and caught you without your enchantments up...
Advice from forum/in-game experience:
I've found that Order of Blood isn't needed on a necromancer if you have high enough Soul Reaping (generally 8+1 to 10+1) or you could (as an alternative elite, but sacrificing your monk healing) use Energy Drain.
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Apr 18, 2006, 08:12 PM // 20:12
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#4
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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If you want some regen without having to invest in Healing then use Watchful Spirit, which gives +2 without any investment. Healing 12 just seems like a lot. Then set your attributes to Blood 16 and Soul Reaping 13 for energy gains.
You may have to balance your sacrifice spells with the pure health stealing spells a little more.
A problem with boosting your health is that your sacrifices then cost that much more.
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Apr 18, 2006, 10:32 PM // 22:32
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#5
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Ascalonian Squire
Join Date: Mar 2006
Guild: Oblivions Fury
Profession: W/Mo
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I use life transfer, life siphon, energy tap, shadow strike, vamp gaze, barbed sig, res sig. I used it in random arena worked pretty well.
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Apr 18, 2006, 10:37 PM // 22:37
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#6
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Banned
Join Date: Sep 2005
Location: Behind the bush once again
Guild: Guillotine Tactics [GanK] ~ Leader
Profession: W/E
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Dont use OoB. Healing Hands is a better elite for this, or some other defensive spell. Bump up your reaping a bit and yoiu'r spirit spammer will work fine.
Wait....is this build for dedicated blood spike or a spike necro thrown in anywhere?
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Apr 18, 2006, 11:22 PM // 23:22
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#7
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Awaken the Blood
Shadow Strike
Vampiric Gaze
Dark Pact
Heal Party
Healing Seed
Word of Healing
Resurrection Signet
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Apr 19, 2006, 12:07 AM // 00:07
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#8
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Lion's Arch Merchant
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I used to use...
Blood Magic: 12+1+3
Soul Reaping: 12+1
OoB(or another useful elite such as Life Transfer or Soul Leech), Strip Enchantment, Shadow Strike, Dark Pact, Vampiric Gaze, Life Siphon, Barbed Signet, Ressurection Signet.
But yeah, I don't really thing adding points into Healing will do any good just for mending and breeze, just using life sipon will give you the same health regen as mending would.
Last edited by Ultimate Sacrifice; Apr 19, 2006 at 03:01 AM // 03:01..
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Apr 19, 2006, 03:05 AM // 03:05
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#9
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Just do Life Siphons / Parasitic Bond / OoB for nrg and spike with Strike/Pact/Gaze.
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Apr 19, 2006, 08:45 AM // 08:45
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#10
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Ascalonian Squire
Join Date: Apr 2006
Guild: UMD
Profession: Mo/W
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Quote:
Originally Posted by General Typhus
Dont use OoB. Healing Hands is a better elite for this, or some other defensive spell. Bump up your reaping a bit and yoiu'r spirit spammer will work fine.
Wait....is this build for dedicated blood spike or a spike necro thrown in anywhere?
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this is my general all around build.. for hoh and guild matches i would sub heal area for mending (around 150 heal at lvl 12 healing).. but technically i wouldn't change the build much since in a blood spike group your only other threat is spikers like yourself. having 700 health and instead of fertile season you can use symbosis which gives good health per enchant putting ya up around 900 range..... 6 bs necros, 1 ranger(spammer) and a n/mo devoted to infusion healing for bad spikes on team mates... basically a whole other build ill have to explain in a while....
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Apr 19, 2006, 02:00 PM // 14:00
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Several problems with this build:
-enchants will be stripped in PvP. So there goes Mending and Demonic flesh. I'm not saying that you can't work enchants into your build, but those two are suppose to be long lasting and that just won't happen. Even if you are trying to use healing breeze as a cover.
-You aren't going to cause too much dmg with shadowstrike and dark pact and vampiric gaze. Rechage time is too long. Maybe as finishers? Which is fine but what else are you doing during the battle, waiting for someone to get low on life so you can finish them>? Maybe throw life siphon in for Dark Pact and spread that around to give yourself some health while adding degen?
-Most of your spells aren't quick cast time, so you are vulnerable to interrupts, and being that you are a Necro, trust me you will be facing interrupts.
-OoB is a waste of an elite, i think the only player char that should use OoB in PvP is Boon Prot Monk, and with the current sac of 20% it has become better to use mantra of recall. Regardless here you can switch it up and throw in something more functional, like Life Transfer.
-Lastly if you add any hexes to this build I recommend you also add parasitic bond as a cover hex.
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Apr 19, 2006, 02:18 PM // 14:18
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#12
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by ender6
-enchants will be stripped in PvP. So there goes Mending and Demonic flesh. I'm not saying that you can't work enchants into your build, but those two are suppose to be long lasting and that just won't happen. Even if you are trying to use healing breeze as a cover.
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he'll be ignored unless the monks are dead or he gets himself isolated from the group.
Quote:
Originally Posted by ender6
-You aren't going to cause too much dmg with shadowstrike and dark pact and vampiric gaze. Rechage time is too long.
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why would you say that? the cooldowns for dark pact, vamp gaze and shadowstrike are 2, 5 and 8.
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Apr 19, 2006, 05:22 PM // 17:22
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#13
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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To Holden:
1) Spell casters are always targeted first, and that doesn't mean monks are always first. Mesmers and Necros are up there with monks. So if you think it is always Monks-->then memsers-->necros/eles-->then rangers-->then warriors, well I wish that is how my matches went. But they never do.
2) Any monk can heal through Vampric Gaze/Shadow Strike/Dark Pact-- in one heal. That's not a lot of damage. And yes the recharge times are too long to be effective. If you add up all three skills at max blood the damage is around 150. A monk can handle that in one heal. And yes recharge times + cast times are way too lengthy to be effective.
It looks like to me that this is a PvE build. Because in TA or even RA that ain't a spike, or a vaiable build.
**My criticisms were meant to be constructive, if you are having a different PvP experience than me, well stick with your build.
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Apr 20, 2006, 09:13 PM // 21:13
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#14
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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i agree casters will be targeted first but mostly necros are not very threatening and the monk, mesmer will get all the attention.
i agree with you the damage from this build is weak but the 3 skills are still highly spammable. dont get me wrong though, i wouldnt run this. he's got mending in there afterall.
its not a bad RA build. selfpreservation doens't have much of a use in gvg imo. gotta kill stuff.
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